![]() ![]() It now sits closer in line with other high-damage weapons. When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.ĭEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active).Increased the Fire Damage for Shatterstar (Savior Mod). ![]() Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.Increased the Base Max Health of Summoner's Hollow and Flyer Variants.Increased the Base Max Health of Handler's Very Good Boy Companion.Increased the Handler's Pack Hunter Range from 25m to 40m.At maximum range, Challenger will always maintain a 10% damage bonus to All Damage. Adjusted the damage falloff for Challenger's Close Quarters perk.We made some overall adjustments to compensate. Reduced Archon Havoc Form Cooldown from 120s to 90s.ĭEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage.Increased Archon Havoc Form Blink damage from 100 to 150.Increased Archon Havoc Form Lighting Hands damage from 28 to 56. ![]() We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.
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